Play different golf courses

I don’t doubt you have a favorite course and play the bulk of your rounds there. Whatever it is that you like about it, that course is your golfing home. It’s the place where you can relax and have the fun that you seek from golf.

Yet, if that’s the only course you play, you are doing yourself a disservice if you want to become a better golfer.

Playing only one course requires only a limited a variety of shots, the ones that get you around this particular design. You also learn to think strategically only in ways that are very familiar to you. Your growth as a player stagnates.

Also, when you play only one course, you get quite familiar with it and start to shoot low scores. Though there’s nothing wrong with that, you might become under-handicapped.

There was a local golfer who shot a 62 on his home course several years ago. I looked up his record on the GHIN locator and found that all of his latest 20 scores came on that same course.

Now you can’t argue with a 62, but I wonder how good he would be if he played on some of the more challenging courses in his area.

When you go to a brand new course, do you shoot about 5-10 strokes over your usual score? There might be a few surprises, but if you have a well-rounded arsenal of shots and know how to analyze a course on the fly, you shouldn’t be more than a few strokes over your usual.

I play a variety of courses. One course I play requires more accurate tee shots than usual. Another course features unforgiving greenside rough.

A third is carved out of the Pacific Northwest mountain forest. Miss the fairway and don’t even bother looking for your ball.

On a fourth course all the greens sit about two or three feet above the fairway, so the chipping game is much different.

Now it is a fact that all these things are characteristic of the course I normally play, just not on every hole, and not to such a degree.

Playing a healthy rotation of course makes me a better player on each one.

Take it as a matter of pride that the ten best rounds that determine your handicap were played on three, and even four different courses.

When your handicap travels like this, you become a more educated golfer, and more capable golfer, and you have more fun.

My new book, The Golfing Self, is now available at www.therecreationalgolfer.com. It will change everything about the way you play.

What I learned at the range – 5

1. Chipping

I don’t hit a lot of greens. Nine would be a good day for me. That means I have to chip and putt in order to keep my score down.

The short game, BTW, doesn’t lower your score. It keeps it from going up. But that’s a different post.

So when I go to the range I always practice chipping and putting. I’ll take one chip, hit it about six times, then putt out each ball. Par is 14.

What I learned a few days ago, or rather finally realized for good, is that when you chip you should pick a landing spot and try to hit that, letting the ball run out as it will.

That style will give you much more control of where the ball goes.

Now the run-out is important. You can’t just let it happen.

For example, you have to know how much each of your chipping clubs will release. You also have to hit the stroke consistently to get the release you intend.

But the important point is where the ball lands. That is what governs all your other choices.

Thinking in that way will give your chipping a tremendous boost.

2. The Evil Seducer

If you follow this blog, you know that is what I call my driver. Because we want to hit the ball a long way, we alter our swing and end up hitting it shorter and in who knows which direction.

The driver is built to hit the ball a great distance. Stay out of its way and it will!

Here’s a great drill to convince you of that.

Take out your sand wedge and hit a 70-yard, or so, pitch. That should be an effortless shot with this club.

Now take out your driver and put the same swing on the ball. That you’re standing up a little straighter should be the only difference.

Different club, same swing.

Hit one drive and go back to the wedge. Keep alternating, one ball with each club.

After about three or four times through the cycle, I will bet (hope) that the wedge has rubbed off on you, and you are making an easy pass at the ball with your driver and the ball is going straight and long.

Well! Who knew?

If you can learn to swing your driver like this, you might not hit that once-a-month bomber, but you will be putting the ball in the fairway much more often, and with more than enough distance.

My new book, The Golfing Self, is now available at www.therecreationalgolfer.com. It will change everything about the way you play.

A cure for slow play

I would guess the biggest day-to-day problem in golf is not anchored putting, or the juiced-up ball, or LPGA players who need their caddy to help them line up their shot. It’s slow play.

Slow play is terrible on the PGA tour, rampant on the LPGA Tour, and a disease in college golf. All of that trickles down to recreational play and it drives most of us nuts.

There are all sorts of suggestions about how to play faster. Ready Golf was a valiant attempt to get things moving along, but it turned out that people played Ready Golf slowly and we’re right back where we started.

Slow play is caused by slow people. They don’t just play golf slowly. They do everything slowly. They have slow lives. That’s their pace. No amount of faster play tips is going to speed them up.

I think, though, that the problem is not slow play, it’s inefficient play. Three golfers wait for the fourth to get everything done before the next one starts, instead of overlapping their activity.

Example 1: One player tees off, picks up the tee, and walks back to the group standing well off to the side. Then the next golfer walks on to the tee box, etc., in sequence. Instead, the next golfer to play should already be standing beside the tee box when the golfer on it is hitting, and stepping on as soon as the ball is struck.

Example 2: One player in the fairway looks over the shot, takes out a club, does whatever, hits the ball, and puts the club back in the bag. Then the next player starts up. Instead, Player B should have a club out of the bag, ready to hit, by the time Player A is addressing the ball.

Example 3: One player marks his ball, cleans it, puts it down again, reads the green, putts, goes up to this ball and marks it, then the next player starts up. Instead, every player in the foursome can read their putt as soon as they get on the green, so everyone is reading the green at the same time.

Overlapping play, which is efficient, is an easy solution to the slow play problem. You read it here first.

My new book, The Golfing Self, is now available at www.therecreationalgolfer.com. It will change everything about the way you play.

What I learned at the range – 4

Here’s a way I found to get consistent distance control on the green.

Set down five golf balls about six inches apart from each other in a line running away from you. Putt each ball, using a smallish stroke that has a “feel” to it such that you can make that same sized stroke every time.

The important thing is to not put any “hit” in the stroke with your hands. Let the weight of the putter do all the work.

Do not look at the ball after you have putted it. Keep your eyes on the ground in front of you.

After you have putted all five balls, take a look. There should be a tight cluster. Step off the distance to that cluster. That’s how far the ball goes when you putt it with that length stroke.

Find several other “feel right” lengths and find out how far the ball goes with them.

I have a small stroke that goes 15 feet, and medium stroke that goes 24 feet, and a long stroke that goes 35 feet.

These distances, and the ones you get, can be adjusted on the course before the round with a few experimental putts on the practice green.

This method takes most of the guess-work out of approach putting.

My new book, The Golfing Self, is now available at www.therecreationalgolfer.com. It will change everything about the way you play.

How to make a golf instructional video

If you go to YouTube and search the golf videos, you find more people than you can shake a stick at have put one up. Why not you? Go ahead, but just make sure it’s worth your name. The actual content, that’s up to you. It is a piece of film-making, though, so follow these tips to upload something that is watchable.

As for your filming equipment, there are too many hardware options for me to discuss, so let me just say this one thing. Mount your camera/iPhone/whatever so the image stays still. You don’t want people getting seasick when they watch your video. Sound must be spot on. The microphone built into your camera is not good enough. A remote mike is critical. An Audio-Technica Pro 88W/R is inexpensive and works great.

You also need film editing software. Mac users have iMovie built in. Windows users can use Movie Maker.

Now to the video.

One video, one subject. If you have two ideas, make two videos.

Write a shooting script. Define each (camera) shot and write down what you’re going to say. Get the dialog tight and don’t repeat yourself. Less talk, more action. Then rehearse.

Get to the point right away; that is, start by showing the viewer, within the opening 15 seconds, what they are there to learn. If a minute has gone by and you still haven’t gotten to the good stuff, odds are the viewer will click off and try someone else’s video.

Say you’re teaching a greenside chip. If you follow this outline, you can’t go wrong:
1. Title (5 seconds)
2. Greet the viewer and introduce yourself. (5 seconds)
3. Say what shot you’re going to teach and demonstrate it. (10 seconds)
4. Now talk about how to hit the shot. (40 seconds)
5. Hit the shot. (5 seconds)
6. Hit the shot again. (5 seconds)
7. Summarize the key points. (15 seconds)
8. Sign off. (5 seconds)

This all adds up to about a minute and a half, and that is all the time you need to make your point. If the viewers didn’t get it the first time, they will watch again because it’s short. Do not build that repetition into your video!

When you film, set yourself up in front of a neutral background that will not compete with you for your viewer’s attention. Get the camera close enough so necessary detail can be seen. For example, if you’re discussing the grip, get a shot from waist to head so you can see the hands clearly.

Vary the point of view. Try to take a few shots from the golfer’s point of view if necessary. Say you’re taking about a shot that has a setup with an open clubface. Get a shot looking down as the golfer would see it of what an open face looks like, and how much you’re saying to open it.

Remember, keep it short and to the point, and your videos will be quite popular.

Here’s one of my early videos that nonetheless gets going right from the start, varies the point of view, and has solid content through to the finish.

My new book, The Golfing Self, is now available at www.therecreationalgolfer.com. It will change everything about the way you play.

What I learned at the range – 3

I went to the range last Tuesday and was having a problem with all my clubs. I got reasonably good ball flight, but the shots went all over the place.

I had a bucket of 30 balls, and hit only about four or five each with my driver, 24-degree hybrid, and my 7-iron. I got a lot of missed fairways and missed greens.

So I put down those clubs and hit the rest of the balls with my wedges, to work on those important shots. All went well.

Actually, I stopped hitting wedges when there were three balls left, I took out the long clubs again for one swing each. One drive, a draw to the left side. Hybrid, center of the green. 7-iron? As Gary Player says, I hit it so straight you had to lean to the side to see the pin.

Now you could say that I hit those last three so well because I was finally warmed up. I think it’s because of all those wedges I hit.

Try it yourself and see.

My new book, The Golfing Self, is now available at www.therecreationalgolfer.com. It will change everything about the way you play.

2013 rules review

You don’t have to know all the rules, but there are a few that come up so often that should know them. After all, golf is your game, and you should know how it’s played.

If you’re playing by yourself, and absolutely nothing ever goes wrong (you hit every fairway, every green, and putt out), you still need to know these rules:

Equipment (rule 4-4a). You may play with a maximum of fourteen clubs.

Stroke (Rule 14-1). The ball must be fairly struck at with the head of the club and and may not be pushed, scraped, or spooned.

Artificial aids (Rule 14-3). An artificial aid that assists you in making a stroke may not be used.

The tee shot (Rule 11). Defines the area in which you can tee up your ball.

Play the ball as it lies (Rule 13). Prohibits moving the ball, or anything in your line of play or swing; prohibits removing, bending, or breaking any growing thing except in fairly taking your stance or swing.

The putting green (Rule 16, 17). You may mark, lift, and clean your ball. A putted ball may not strike the flagstick.

Holing out (Rule 3-2). You must hole out the ball or you are disqualified.

Impediments (Rule 23) and movable obstructions (Rule 24-1). You may move a loose impediment or movable obstruction without penalty. If the ball moves while moving a loose impediment, there is a one-stroke penalty and the ball must be replaced; if moving a movable obstruction, the ball must be replaced, but there is no penalty.

Abnormal ground condition (Rule 25-1). You may lift the ball and drop it within one club-length of the nearest point of relief without penalty.

—–

When other players are along, and when things do start to go wrong, a host of other rules come into play. I won’t go into them, because that book has already been written. However, you should know what to do in these cases:

– the ball goes out of bounds or you think it might not be found,
– the ball goes into a water hazard,
– the ball goes into a bunker,
– the ball is unplayable were it lies,
– the ball is embedded,
– your ball was at rest, but you (not while making a stroke at it) or someone or something else moved it,
– your ball was in motion but it was deflected or stopped by somebody or their equipment,
– another ball interferes with playing your own,
– you play the wrong ball or someone else plays yours,
– your stroke is interfered with by an immovable obstruction (this includes cart paths),
– you have found a ball, but cannot identify it as yours as it lays.

You need to know how to properly lift and drop a ball, identify the nearest point of relief, and how to mark off a club length. In every case, if you get relief without penalty, you may drop one club-length from the nearest point of relief; if being penalized, two club-lengths.

Last summer I posted a series of detailed descriptions of all this stuff. Search the blog on the “rules” label to find the posts, or better yet, get a rule book and read it.

My new book, The Golfing Self, is now available at www.therecreationalgolfer.com. It will change everything about the way you play.

What I learned at the range – 2

The last time I went to the range to hit balls, I thought I should practice a few non-swinging fundamentals before I started to hit golf balls. I used the procedure below, and it worked out so well, I think I’ll do it every time.

1. Tempo and rhythm. It doesn’t matter how good your swing is, if these governors are off, you won’t hit good shots. I believe this pair is the bedrock fundamental of every golf shot. Figure out how to do it right by reading this earlier post on rhythm, then practice them the same way. It will take care of tempo, too.

Make about twenty swings, concentrating on just your tempo and rhythm. Count to yourself if you need to. Step away between each swing and set up again like you’re hitting a ball. Take your time. You want to think about this each time you swing, not rush through it in a groove.

After those twenty swings, you’re not ready to start hitting balls yet until you’ve practiced:

2. Aim. The shot will only go where you aim it, and most of the time you’re aiming to the right of your target.

Get an alignment stick and place it on the ground behind your heels. Put a ball on the ground and line up your shot. Reach behind you with your club and pull the stick toward you until it is against your heels. Step away and look at where the stick is pointing. That’s where you were aimed.

The perfect direction is to the left of the target, but parallel to the line through the ball to the target.

Practice this about twenty times, aiming for a different spot each time. Use different clubs. The different length of shaft puts you in a different posture, which does make a difference in how you perceive the proper aim.

After you’ve swing the club twenty times, practicing tempo and rhythm, and checked your aim twenty times, you can start hitting balls. Before you hit each one, review the feeling of the right tempo and rhythm, and every fourth ball or so, check your aim with the alignment stick.

This is how you build good habits in two things that are critical components of good shot-making.

My new book, The Golfing Self, is now available at www.therecreationalgolfer.com. It will change everything about the way you play.

Predictability in the short game

When you have a 6-iron from the fairway, there isn’t much else to do but hit the ball straight at your target. Once in a while you might fade or draw it in, hit it a little higher or lower, but nine times out of ten a straight shot will do.

Around the green, it’s different. You’re trying to get the ball as close to the hole as you can, with obstacles along the ground that get in the way.

Right off, you can see what the two problems are, and they are different: (1) get the ball close, and (2) overcome obstacles.

Solving the first problem is a matter of technique. Solving the second involves imagination. You need them both to have a functioning short game. This article is about solving the first problem.

There is nothing about the shots of the short game that cannot be reduced to a science. Take greenside chipping, for example. It is quite possible to develop a chipping stroke, apply it to a number of clubs, and wind up with a shot that leaves the ball kick-in close more than half the time from a given distance. See my previous post on how I did this.

You can do the same for pitches from 45 to 100 yards. If you have three wedges or four, hit them all with the same swing length, but with three different swing speeds, and now you have nine or twelve different distances you can pitch the ball, guaranteed.

For the shots in between, do the same. Find a stroke for that shorter distance, then insert clubs and swing parameters that give you a variety of guaranteed distances.

All you need to do then is decide which shot you’re going to play, and determine the distance it needs to cover. That tells you immediately which club and which swing to use. You don’t even have to think about it, and you’ll lay the ball close to the hole just like the pros do.

By following a routine like this, you do your thinking in advance. The less thinking and deciding you need to do when you play, the easier it is to play good golf.

Creativity and imagination are overused in the short game. You don’t have to figure out every shot from the ground up.

There’s no need to go through an intuitive process if you know that when the ball is just off the green, 23 yards from the hole, you can use your standard chipping stroke with your gap wedge to park the ball next to the hole, all things being equal.

Things are not always equal, though. There are those obstacles I mentioned, such as little changes in elevation on the green. Mounds to hit over and downslopes the ball will land on. Less than ideal lies, and so on.

You solve these problems by starting with a standard technique and modifying it as necessary for the shot at hand. You imagination will tell you how to do this, but starting from a know technique. That’s the important part.

Deviating from a known solution works out much better than making up the whole thing at once.

But going back to the original point, the more short shots you have that you know exactly how they will turn out, the better your short game will be because it will be predictable.

Spend a few hours around the practice green to get this all worked out and you won’t believe how easy golf just got.

My new book, The Golfing Self, is now available at www.therecreationalgolfer.com. It will change everything about the way you play.

Build your golf swing around your wedges

A teaching pro once told me that when he was getting ready to play in a tournament, he did nothing but putt and hit wedges. Lots of wedges. He explained why, but I didn’t really get the point until about two years ago.

Take this self-test. Go the range and get ten golf balls. Take out your sand wedge and hit a pitch with a half swing. It will go about 70 yards or so. Now hit nine more, with identical results. Identical. Carbon copies.

If you hit the first few O.K., but then they start going every which way or you start having contact problems, something about your swing is missing or needs tightening up.

Get a lesson if you need to (and you probably do) to learn how to hit a 70-yard pitch in a way that you can pass this test.

One of the major flaws the test will uncover is that your hands are behind the ball at impact. Pick a bad shot type, fat, thin, slice, and this flaw is a likely cause of it.

There might be other things wrong, but by getting this flaw corrected, other swing flaws get patched up, too.

There’s a story that when Tom Watson first went to see Byron Nelson, the first thing Nelson wanted to see is Watson hitting a few pitches. If there were problems with that shot, then there was no point in moving on to any of the longer clubs.

I have a mat in my back yard off which I can hit plastic golf balls. I spend almost all of my time there hitting them with my 70-yard pitch swing.

It’s the same with you. Once you have the pitch swing down cold, you not only have a deadly scoring shot in your bag, but you’ll have mastered the key to your full golf swing.

Little Differences That Make a Big Difference in How Well You Play