Category Archives: short game

A Short Game Framework

The short game features many shots with many swings with many clubs. All the possible combinations leave golfers unsure of what to do when facing any given shot. This uncertainty leads to playing the same shot in different ways with no reason other than “it didn’t work last time, so I’ll try something different this time.” A reliable short game needs a firmer foundation than that.

Let me suggest a short game plan that takes the uncertainty out of your club selection, often the critical factor in hitting a successful short shot. There are two ways you can look at club selection, and I am going to call them the the iron method and the putter method.


The iron method follows the logic that a set of irons contains clubs that have different lofts which enable a player to hit the ball different distances with the same swing. Likewise, if the stroke you use for a particular short shot can be kept the same every time, distance can be controlled by using the loft of different clubs. The iron method eliminates the stroke as a variable.

The putter method is the opposite. It’s based on the notion that you putt with only one putter, regardless of the length of the putt. You control the distance of the shot by varying the length of the stroke, or its firmness, or some combination of the two. Applying this logic to the short game, you would use the same club every time and vary your stroke to hit the ball the required distance. The putter method eliminates the club as a variable.

Dividing the short game into four basic shots, (the greenside chip, the chip from past greenside to twenty-five yards, the short pitch from twenty-five to fifty yards, and the standard pitch from beyond fifty yards), you can hit each one using the iron method or the putter method. It is up to you to decide which approach you want to take, then learn to hit each shot with a particular method and stick with it. Your local PGA pro can help you with this.

You will play better golf if you can reduce the number of decisions you have to make as you play. The less thinking you have to do, the better.

Short Game Variables

The fun of the short game, as well as its frustration, is that you will never hit the same shot twice. There will always be a different lie, a different amount of fairway to cover, a different amount of green, different contours, different green speeds, all of which add up to having to use your imagination to a degree if you want to get the ball close to the hole. That means being aware of the variables of short shots and being able to control them. Then you can add a little of this or take off a little of that to tailor your shot to the precise situation in which you find yourself.

There are only five variables affecting the shot: loft, angle of approach, club path, clubface alignment, and clubhead speed. The parts of the shot that these variables affect are distance, direction, trajectory, and spin. The art of the short game is in controlling those variables.

Loft affects how high the ball flies in the air and how far it rolls after it lands. A high-flying ball, for example, gets over obstacles and stops quickly when it lands. All that counts is loft at impact. Vary loft with the club selected, by de-lofting the clubhead at address, opening or closing the clubface at address, varying ball position at address, and by varying the angle of approach.

Angle of approach is the angle to the ground the the club makes as it meets the ball. The clubhead can be moving parallel to the ground, or coming down at any selected angle. The closer to parallel the clubhead is traveling at contact, the higher the ball will fly because the effective loft of the club is greater. Angle of approach also affects the amount of spin that is applied to the ball. This variable is best controlled by ball position at address. The closer to your right foot the ball is, the steeper the club will come into the ball. A more or less wristy swing will also affect this angle.

Club path governs the direction the ball will go after it is truck. It is not the only influence, though. There is a complicated relationship with the clubface alignment that is the true determinant of this direction. The ball will tend more toward where the clubface is pointing than where the club is being swung. An open or closed clubface, best set up at address, also puts sidespin on the ball, affecting where the ball rolls after it lands.

Clubhead speed determines how far the ball will go after it has been struck. Also, the faster the clubhead is moving, the more spin that is applied to the ball. Swing speed can be varied by changing the tempo of the swing, changing its length, how the club is released through impact, or by gripping up or down to change the length of the club.

The alterations you make in the shot to affect these variables interact. When you make two alterations, they can work in an additive way or negate each other. Be aware of that when you test these alterations around the practice green. Pay attention as well to the degree of alteration needed to achieve a desired result. Remember that the test is how distance, direction, trajectory, and spin are affected.

A final variable is the ball itself. A Tour ball accepts more spin and is more responsive to variations in the stroke. It will also accept more spin in a full shot, so if you curve the ball to a pronounced degree when you swing, a Tour ball might not be the best choice in spite of its value around the green.

My new book, The Golfing Self, is now available at www.therecreationalgolfer.com. It will change everything about the way you play.

A Morning Around the Practice Green

I went to the range this morning to get a little practice in before I settle down to watch the Masters broadcast. I took a putter, and 8-iron, and four balls. I started chipping with the 8-iron to holes different distances away to see how close I could chip effectively with it, and how far away. I plan on doing that with all my chipping clubs, 6-iron through sand wedge. Someone else can chip with their lob wedge, but not me.

In addition to finding out what I wanted to know about the 8-iron, I found an effective way of judging the strength of the stroke. It’s fairly intuitive. I was just looking at the hole and waiting for a feeling to appear that said, in its own way, “This hard.” It is a feeling that is in your mind, but is felt in some way in your body, too. I found that if I executed that feeling with my body turn, and not with my hands and arms, my distance control was really good. When the feeling got into my hands, all was lost.

As for putting, I worked on approach putts by dropping balls at 20, 25, 30, and 35 feet, then putting them toward a hole. Again, looking at the length of the putt and letting the right feeling of power to infuse itself worked like a charm. For these longer putts I am finding that the best power generators are the oblique muscles of the abdomen. They are big muscles, not subject to flinching, and are the muscles of the moving stroke farthest away from the hands, which are the last source of power you should consider.

Short putts: Remember how, in the real old days, golfers would putt their putter in front of the ball, then lift it over to the back and make their stroke? They were checking to see if the clubface was square to their starting line, and that is easier to do without a ball in the way. If you have an alignment mark in the top surface of your putter, all the better. Mine doesn’t, so I drew one with a Sharpie.

You put the putter in front of the ball, line things up, lift up the putter and replace it behind the ball without disturbing the alignment of the mark, and stroke along that line. Works great. You don’t have to spend all that time fussing with the mark on the golf ball.

One last thing. Two last things, actually. Set the putter down gently so it barely touches the ground. That gives you a freer start to the stroke. Keep looking at where the ball was for a few seconds after you have hit the putt. I don’t know why, by this greatly improves your accuracy.

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Is the High Side of the Hole Really the Pro Side?

One of the first pearls of wisdom that every new golfer acquires is that on the putting green there is a “pro” side of the hole and an “amateur” side. Professional golfers always miss the hole on the uphill side, so the wisdom goes, and amateurs continually miss on the downhill side. So to have at least something in their game that looks like they’ve been around the block, these golfers will start trying to miss putts on the high side, and every now and then accomplish it.

The reason for preferring the high-side miss is not hard to understand. A putt that approaches the hole from above might curl in or catch the lip on the way past and fall in. At least there’s a chance, which is not the case with putts that pass by on the downhill side. The only way the ball would then go in the hole would be to stop and head back uphill. I’ve never seen that happen and I doubt I ever will.

Miss on the high side, not the low side. Case closed. Or is it?


Remember that all this makes a difference when our object is to have the ball fall into the hole. While we would like every putt to do that, most golfers distinguish between putts that are makable and ones they lag up to the hole for an easy second. How long is a sidehill putt that most recreational golfers would consider makable? Eight feet? Ten? After a point, the goal becomes leaving the ball close. For those putts, the pro side and amateur side change places.

The purpose of a lag putt is to leave the ball close to the hole, AND in a spot where the next putt is as easy as possible. If you miss on the high side and leave it on the high side, or leave yourself with a sidehill comebacker, you haven’t helped yourself out. A putt that goes straight uphill, which you earn by missing on the low side of the hole, would be much easier. Depending on the slope, three feet straight uphill could be a more inviting play than a downhill slider of half that length. Then again it might not be, but thought needs to be given.

The point of any golf shot, from tee to green, is to leave the ball in the best place for the next shot. Indeed, we might not even be talking about putting. If you have a greenside chip of about 50 feet, you aren’t thinking of holing out, but of leaving yourself with an easy putt for the up and down. If there is a downhill side near the hole, that’s where you would want to leave your chip.

Guidelines are only guidelines. Wisdom is not a command. The fine points of playing golf serve merely to lead our thinking along relevant lines. We must never forget the primary rule of course management: look at the course and adjust to what is there.

See also Reading the Green From Behind the Hole

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Short Game Style

I watched almost the entire broadcast of the Waste Management Open from TPC Scottsdale this weekend. That much golf made a strong impression on me in one regard. When a player had to chip onto the green from about 5-20 yards, he would, far more often than not, get the ball in the air just enough to land it on the green for it run the rest of the way to the hole. Only in a few cases where there was no other choice did anyone fly the ball up to the hole so it could land and stop. Even Phil played chip and run.

I noticed, too, this last summer when I went to the LPGA’s Safeway Classic in Portland. Everyone was running the ball up to the hole if the option was there.

It wasn’t hard to see why, after a time. They’re not trying to get the ball close to the hole. They want it to go in. A rolling ball has a much greater chance of doing that than a ball that comes out of the sky and bounces a few times. They want their chips to approach the hole, instead, like a putt.

Now throwing the ball up there with a lofted wedge and having it land two feet away is impressive. You get lots of “Nice shot!” comments from your playing partners. The pros, even though they could stop it two feet away all day, clearly don’t think they can make a living with that shot, so they don’t use it unless they have to. Neither, I suspect, should you.

Part of the problem is that we have the idea that pros do all their chipping with a lob wedge or a sand wedge, so that’s what we want to do, too. Maybe a few of them do, but that’s not what I saw on TV. I saw them use just enough club to get the ball in the air and many times you could easily tell that they were using 7-irons, 8-irons.

If you’re a flyer, even though you’re good enough to get up and down, consider that you might be eliminating the chance of the “up” being the only stroke you need to make. There are lots of things about professional golf concerning the swing that many of us will never be able to do because of the vast differences in physical talents and abilities between them and us, but anybody can play the short game the way they do. And running the ball is how they play it.

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Why Should You Work On Your Short Game?

Someone posted a thread on a golf forum that I read asking why he should work on his short game. The responses were pretty much to the point, which is, that no one has a flawless long game, and your short game will keep your mistakes in the LG department from hurting you.

It’s true that to play your best, at any level, you have to be able to hit the ball. A wicked short game won’t help you if you waste strokes getting the ball up to the green. It’s somewhat like a distance runner who has a blazing kick at the end of the race, but who lacks the endurance to stay in contact with the lead so his kick will matter.

May I repeat, this is not a chicken-or-the-egg problem. You’ll never score well unless you learn to hit the ball. Here’s a story which does not contradict that maxim, but illustrates clearly how the short game fits into scoring.

About eight years ago, I played golf with a guy, in his fifties, about 5’6″, 150, not a big guy, who also had a withered left arm. He hit the ball straight, but not very far.

His short game looked pretty good, too. Every shot he hit around the green ended up close to the hole. It was like his ball had an iron core and there was a magnet in the hole.

I was paying more attention to my game than his, but when I did, I noticed he was always getting a par. When the round was over, he had shot a 73, without hitting any shot from the tee or fairway that was noticeably spectacular.

I asked him about this, and he told me that he got this condition with his arm when he was a child, and he knew he would never become a long hitter. To score, he would have to have an outstanding short game. And that’s what he had.

Now he wasn’t having to get up and down on every hole. He did hit greens. It’s just that when he missed, he still got his par. His short game allowed him to get the most out of what his long game could deliver. That is what the short game does for you. That is why you should practice your short game.

Good enough for a player with a physical handicap, good enough for all of us, too.

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Chip or Pitch?

Say you’re in the fairway about 140 yards from the pin, which is tucked behind a bunker on the left. You have two choices. You can play for the center of the green, or you can draw the ball into the pin. There isn’t much else you can try. And generally, a straight shot to the center will never be a bad choice.

When you’re ten yards off the green and the entrance is clear, it’s different. Would you run the ball to the pin all the way along the ground? Fly the ball all the way and stop it dead? Fly it in and let it run a little? Fly the ball to the edge of the green and have it run the rest of the way? And if you have all these shots at your disposal, which one should you hit?

This decision can be paralyzing if you don’t have a system, a method, figured out in advance. When you play is the time to play. Work out your options some other time.

This is what I would suggest.

First, check the lie. Fluffy lie, all options are open. Tight lie, chip.

Second, assuming the lie is favorable, check the ball-edge of green-pin distances. If ball to edge of green is greater than edge of green to pin, fly the ball. How far? To halfway between the edge of the green and the pin. Let the ball run out the rest of the way.

If ball to edge of green is less than edge of green to pin, run the ball on. Have the ball land a few feet past the edge of the green, and use a club that will let it run the rest of the way.

The short game is simplified if you master a few basic shots and have a clear idea when to use each one. Standing over the ball, you want to be able to concentrate on hitting the shot, rather than wonder whether this is the right shot to hit.

Practice these shots, commit to their rules of use on the course. You might hit fewer shots right up next to the pin, but in the long run you will get the ball closer more often. In the meantime,

My new book, The Golfing Self, is now available at www.therecreationalgolfer.com. It will change everything about the way you play.

The Golf Scoring Zone Is Twenty-Five Yards and In

You hear a lot about the scoring zone in golf, the place where your score really gets made (or not). Some people say it’s from 100 yards and in, there are books written about 60 yards and in. For the recreational golfer, it’s 25 yards and in.

If you play once a week and can only practice that often or even less, your scoring expectations from too far away from the hole can’t be too great. There isn’t enough time for you to learn how to get up and down from 50-100 yards consistently.

Apply yourself instead to learning how to get up and down from 25 paces from the pin or less. This, you can do. Those are the up-and-downs that can take bunches of strokes off your score. Here’s how to make them.

Let’s say you’re just off the green on the fringe. The grass is cut shorter than the fairway, but longer than the green, and the lie is tight (there isn’t much of a cushion of grass beneath the ball). The club to pull is your putter. Forget your 6-iron or your sand wedge, or whatever you chip with. It’s the putter that will put the ball tap-in close.

Arnold Palmer said that your best chip is as good as your worst putt. It’s true. Spend some time on the practice green finding out how much harder you have to hit the ball to get it through the fringe. Find out how much fringe you can reliably putt through before you do have to reach for that sand wedge.

Say you’re about 60 feet from the hole and too far off the green to putt. The club to use is the one that will get the ball about six feet onto the green and run the rest of the way. Spend a few practice sessions learning which clubs to hit with different ball-fringe and fringe-hole distance combinations. This is a better shot than flying the ball to the hole, since a rolling ball has a much better chance of going in the cup.

The third shot you should practice is a shot out of the rough. Use your sand wedge. The key here is to know where the bottom of the ball is, and make sure the sole of the club gets down to that point. When the ball is sitting well down in the rough, you have to go down and get it. But sometimes the ball sits up in the grass, and your club has to stay up where the ball is so that you don’t slide the club underneath it.

If you have these three shots down, you will start making pars right and left. There’s one other greenside shot I didn’t talk about isn’t there? The bunker shot. But since everyone says that’s the easiest shot in golf, you already know how to hit that one don’t you?

My new book, The Golfing Self, is now available at www.therecreationalgolfer.com. It will change everything about the way you play.

Practicing My Wedges

I don’t have a lot to do this week. Big Break Sandals is finally over, pro golf is over (it ends with the PGA, in my book), and I jammed my thumb (you don’t want to hear the details) so I can’t swing a golf club. Or any kind of club. Which makes me think, why is it that they say on TV, “That was an excellent golf shot.” As opposed to a hockey shot? What other kinds of shots are they expecting to see at a golf tournament?

When I don’t have a lot to do, my mind wanders. So it wandered yesterday to my wedge game. Precision. Tap-ins. That’s what I want in my wedge game. And you know how to get that? Practice. There’s no way around it.

I took my ball bag, that has about 100 balls in it, out to the back yard, and began hitting twenty-yard pitches. I have that much room. Boy, did I learn a lot about myself. I don’t think I hit the ball the same way twice in a row. Different trajectories, different distances. Without knowing, you would have thought I was pretty versatile with a wedge. But I was trying to hit the same shot every time.

Again, this morning, I went out with my bag of balls. More wedges. I have a real good target to hit to, or rather hit through. There’s a huge apple tree in the center of the back yard, this thing must be 60 years old, and it’s about twelve feet around at the base. There are big limbs that start branching off about four feet above the ground, and they make a nice little opening for me to hit golf balls through. A little opening. There’s only one way to get the ball through. Hit it straight, and hit it the right distance with the right trajectory. IOW, hit the same shot every time. After all, you can’t be versatile until you’ve become consistent.

I did much better today, but there’s still work to do. It will be time well spent, though. You know how the pros get so good? They hit ball after ball for hours, not just five or six at the range as an afterthought. They have shots like this programmed. And the only way to do that is to practice a lot. Now I have something to do this week.

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Make Short Game Practice Sessions Short

The more practice the better. Who can argue with that? But I would suggest that when it comes to the short game, that means frequency, not duration.

The more times you go out to practice your short game, the better. That’s more times you’re exposing yourself to those shots anew, teaching yourself to get into the short game mode at will, as needed. Because you don’t know when you will be hitting short shots on the course.

Driver? By now you know exactly on which holes of your home course you’ll be using a driver. No surprises there. You know that on every green you’ll be putting.

You know you’ll be hitting an iron from the fairway. You have lots of time ahead of these shots to prepare your mind for hitting them. (And you should, by the way. As soon as you putt out, for example, you should be thinking “Driver swing,” and have your mind start giving your body the directions it needs to hit a good drive.)

The short game, though, is entirely unpredictable. You have no idea until it happens that you’ll have to chip onto the green. And then, you have no idea just what kind of shot you’ll have to hit until you finally get up to the ball.

That means you have much less time to gear your mind toward chipping in comparison to the other types of shots you hit. And that means you have to be able to turn on your short game mind on a moment’s notice.

So practice doing that. Drop a ball beside the practice green, chip it to the cup, putt it out, then go do something else. The ideal way to practice a short shot would be, if your practice facility is laid out like this, to hit a few long shots then walk over to the green, chip a ball , putt out, then walk back to the range. Just do that back and forth–range, green; range, green.

Give yourself one chance to hit that chip next to the hole. Hitting a dozen chips from the same place might teach you the technical aspects of the shot, but that doesn’t teach you the mind set you need to get that one shot close when you’re on the course.

Basic short game shots are easy to learn. Once you can hit them reasonably well, it all comes down to the state of your mind on the course when you have that one chance. Being comfortable and confident in that condition is what you need to practice to become a short game wizard.

My new book, The Golfing Self, is now available at www.therecreationalgolfer.com. It will change everything about the way you play.