Category Archives: playing the game

How to Break 100, 90, and 80

Breaking a milestone scores is a major event in a golfer’s life. It signals improvement and gives assurance that going lower still is a possibility.

There are books written on how to break each of these three scores, filled with technique. If you’re a few strokes away, you already have the technique. Think instead about how you plan your round. It makes a difference.
Breaking 100

If you got a double bogey on every hole you would shoot 108. So you can get a double bogey on just nine holes, a bogey on the rest, and there’s 99.

What is killing your score now is not a lack of pars and bogeys. It is the triples and quads. At your level your job is not to take fewer strokes on a hole, but to avoid taking extra ones.

Do that by shoring up your play at each end of the hole.

First, leave your driver at home. Leave your 3-wood at home, too. Tee off with a hybrid iron, one that gets the ball out there 175-180 yards but in the fairway.

Second, from 50 yards and in, just get your ball on the green in the same area as the pin. Do not get cute and try for the pin.

You’re not that good yet. Just get the ball on the green and take your two putts.

Nine bogeys + nine doubles = 99

Breaking 90

Now you have to start making pars. I would still leave the driver at home. Use the longest club with which you can reliably get the ball in the fairway from off the tee, to be on offense from the start.

You also have to get better around the green. Eliminate down-in-four from 50 yards in. You should be getting down in two from just off the green half as often as not.

Get your pars by parring one of the par 3s, one of the par 4s and two of the par fives.

You might say, if I get four pars that gives me an 86. Yes, but you’re still going to have some doubles and maybe a triple.

Your game is in the middle where you’re capable of making pars, but still capable of making big scores, too.

Four pars + eleven bogeys + three doubles = 89

Breaking 80

Now you have to play well all around. Seven over sounds pretty tough, but that’s more wiggle room than you think it is.

Your goal should be to have a putt for par on every hole. Sometimes that putt will 45 feet long, not two feet, but the ball is still on the green and your putt is for a par.

At your level, par is a reasonable expectation on all but a few holes on your course. For those few holes, go for bogey, but give yourself a chance for par. Don’t go all out for par and end up with a double.

Get your pars on two par 3s, five par 4s, and all the par 5s.

Eleven pars + seven bogeys = 79.

In reality, you have to throw in another par somewhere, because going 18 holes without a double bogey is really hard for an 80-shooter to do. Birdies are still happy accidents at this level.

How to Play Par 5s

The par 5s on your course are the holes where you can get your pars more easily than the rest. Think of them as really long par 4s that you are playing for bogey, and you have the idea.

As with a par-4 hole, the key to the par 5 is the second shot, an advancement shot which sets you up for an easy shot onto the green. Of course, your drive has to put the ball in the right spot for that second shot.

A long hole does not automatically mean a long drive is needed. I did a survey once of the par-5 holes on eight courses I normally play. The average length was 485 yards, from the white tees. The longest was 525, the shortest was 460.

Let’s go with the average, 485 yards. Say you can get 200 yards out of a hybrid iron. Tee off with it. You don’t have to hit that short off the tee, we’re just seeing what happens if you do.

That third shot into the green needs to be a gimmee. The right second shot is how you get it.

You have two shots left to cover 285 yards. Divide by two, and that’s about two 7-irons. Or you could cover the same distance with a 5-iron and a pitching wedge.

Not bad. So let’s go back and tee off with a driver. That puts the ball in the fairway at 230 or so. Now you have two 8-irons to get the ball on the green. See how this works?

There’s no need to be a manly man when you’re 240 yards away from the hole by going for it all at once unless you are VERY good from that distance.

Of course you want to get as close to the green as you can for your third shot, but the number one priority is to hit the second shot, the advancement shot, with a club you handle well.

On your third shot, resist temptation to go for the flag even if you’re close to to the green. Just get the ball on the green inside 40 feet or so, and there’s your par. That’s a big target that I’m sure you can hit. You’re likely to get closer than 40 feet, too.

The idea of a par 5 is not to be concerned about distance. They give you an extra shot to get the ball on the green, so use it. Wisely.

Get the ball in the fairway off the tee, keep the ball on the fairway with your second, and just get it on the green with your third.

How to Play Par 4s

A standard golf course has ten par 4 holes. They’re hard. Even the pros average a touch over par on them in aggregate. The key is the second shot, but the first and third shot are right behind in importance.

The tee shot needs to be in the fairway. Colin Montgomery said, “The reason people think I’m such a good iron player is that I’m always playing my second shot from here (pointing to the fairway) instead of from over there (pointing to the rough).”

If the rough is low, if fairways bunkers have shallow lips, if there are no trees to hit into, you still have a chance if your ball ends up in one of those places.

Best, though, to play for the fairway. That might mean leaving your driver in the bag occasionally. Something to consider.

The key, now, is the second shot. The big mistake is hitting short of the green. You either overestimate your how far you can hit a club, or you have the right club but don’t make good contact.

Start out choosing your club based on the distance to the pin. Then take one more club (say, a 6-iron instead of a 7-iron), and grip down about an inch. Put a normal swing on the ball.

A good shot will get you past the pin (always good), and if you don’t quite get all of the shot, you’ll be short of the pin, but still on the green.

In addition, most of the trouble around the green is in front, and you’ll be hitting over it.

When selecting your club, do not forget to consider other factors such as differences in elevation between you and the green, wind, dampness in the air, your lie, and how you’re hitting the ball today.

If you got green-high in two, odds are your third shot won’t be that close to the hole, so you’ll have a longish chip or approach putt left.

This is where chipping practice and long approach putt practice (30-40 feet) comes in. You have to get the ball to three feet or less with your third.

Having gone through all that, the advice that puts it all together is to plan the hole backwards, from green to tee.

If you know the course well, you should know where in the fairway you want to hit into the green from. Now you know where in the fairway you want to put your tee shot.

Finally, some par 4s are just to hard for you. Play those as a short par 5 to keep the double off your card.

How to Play Par 3s

Par 3s are golf without the driver. As from the fairway, the key to a good score is choosing the right club to hit off the tee.

That means, first of all, you have the right club in your bag. I have room in my bag for either a 21-degree or a 19-degree hybrid. I look at the scorecard of the course I’m going to play and take along the one that suits the longest par 3 best.

Base your club selection on the listed yardage plus seven yards. That’s the yardage to play the hole at regardless of where the pin is, unless it’s a deep green. Say it’s a 148-yard hole. Your 150-yard club will be short. Take one more club to get hole high.

Tee up the ball. Never hit it off the ground. The height of the tee should be no more than a half inch. Less than that is better. All you’re trying to do is give yourself a good lie.

The green on some par-3 holes is surrounded by hazards – mounds, bunkers, high grass. Most of that will be in front of the hole or to the side. Forget the pin. Take enough club to land the ball on the green beyond the trouble.

Unless you hit the ball pretty straight, consider deliberately playing short and chipping on if it takes more than 5-iron to reach the green. Such a long par 3 is more likely to be a bogey hole than a par hole, and laying up like this could keep a double bogey off your card.

If the green you’re hitting into has no safe place to bail out to, hit a knockdown shot. Take one more club, and swing it back three-quarters. Think of keeping the clubhead low on the follow-through and continuing straight toward the target after contact. Finish with your hands in front of you.

If there is water in front of the green, find out exactly how long that carry is and take TWO more clubs from there. Grip down halfway and swing normally.

When you miss the green, think carefully about the chip. Start by finding a spot to chip to from where you can easily two-putt, and zero in from there.

Have an overall strategy for the round, too. You can break 90 by parring one par 4. You can break 80 by parring two. (In addition to what you do on par 4s and par 5s, (q.v.).

Don’t leave that to chance, though. Pick the ones you can handle and and go after those.

Final thought: the night before you play, spend some time with a pencil and paper and practice writing 2s. Nice, clear, florid 2s. This is mojo that will pay off the next day.

Get the Most Out of Your Warm-Up

I’m not going to say you have to warm up before a round in order to play well. I’ve warmed up and played indifferently. I’ve also gone straight to the first tee, took a few swings to get loose, and shot even par.

But in general, you’ll play better if you warm up first, and better still if you warm up correctly. There’s more to it than just beating balls. A lot more.

It certainly helps to hit a few balls just to get relaxed, loose, and, well, warmed up. Literally. Move your muscles around by swinging the club lightly, even like a baseball bat at first, enough times for your muscles to actually heat up a bit. As you get older, this becomes more important for preventing injuries.

You want to hit a few balls to remember how your swing works. Much of the time, the first four or five balls I hit make it look like I picked up a golf club for the first time last week. Then everything falls in place and I have my swing back. I would rather hit my clinkers on the range than on the first few tees and fairways.

I like to hit one shot with every club. I don’t want to have to hit my 8-iron for the first time on the fifth hole. I would rather already have made friends with it that day.

Are there special shots you need to hit on this course? A tee shot around a corner? and approach over a tree? Rehearse them on the practice tee.

But let’s get down to subtle things that will make a big difference.

Find the tempo you will use today. Find the tempo that lets you swing as fast as you can without feeling like you’re forcing it, and lets you maintain your 3:1 swing rhythm. It might be a little faster, or a little slower than you think you normally use. That’s OK. It’s your tempo for today.

Then move on to ball position. You’re looking for the low point of your swing, so you can set up with the ball an inch or so behind. Move the ball back and forth between shots to find the position where you get the most solid strike.

Next, practice your aim. You don’t have to hit any balls to do this. Set yourself up to some marker downrange with a club or an alignment stick behind your heels. Reach back with your clubhead and pull the stick against your heels. Now step out of your stance and see if the stick/club is aligned parallel left of where you were aiming. Keep setting up to different targets until your sense of aim is spot on.

Have you ever gone to a professional tournament and watched the players warm up? Here is something they do not do:

Pull a ball over, set up, look downrange, hit the ball, watch it for a bit, pull over another ball, set up, hit it, watch it for a second or two, pull over another ball, and so on.

What they do is take their time. They take their time. They pull over a ball, take their time getting set up and aimed, hit it, and watch it until it lands. Then they’ll take a few practice swings, or practice a swing movement, and without being in any hurry, drag one over, take their time getting set up, hit it, watch it, and so on.

They’re practicing being deliberate when they have a shot to make. They’re not practicing to take five and half yours to get around the course, but not to be in a rush when it’s time to hit.

If warm-up like this, and get clear on tempo, ball position, aim, and deliberation, you will, on the whole, play as well as you can much more often.

An Advanced Golf Skills Inventory

These are a few things you must be able to do to call yourself a golfer. How many of them do you KNOW how to do?

Hit an intentional fade

Hit an intentional draw

Hit with the ball below your feet

Hit with the ball above your feet

Hit from an uphill lie

Hit from a downhill lie

Hit the ball higher than normal

Hit the ball lower than normal

Hit the ball 125 yards with your 9-iron, 8-iron, and 7-iron

Hit out of fairway bunker

Hit out of a greenside bunker to a specific distance

Pitch to any distance between 50 and 100 yards

Play a chip that checks quickly, and another than runs, with the same club

There’s more, but this is a good enough start. You can add others on your owns you discover them.

How do you learn to do these things? Well, you don’t learn by trying to figure it out yourself. I have posts on most of them, but the best way is to get a lesson.

Have a pro show you how, and take notes. Then practice.

You want to get to the point where the course cannot give you a problem you don’t already have a solution for.

Play Golf Like There’s No Tomorrow

A few weeks ago, I put up a post that was secretly about the benefits of playing conservatively. This post is openly about doing the opposite.

I’m not contradicting myself. I’m just giving you something else to think about.

You’re on the course, looking over a tricky shot, and thinking, “I know I can hit that shot, but if I miss, there’s water/bunkers/OB/etc. I’d better play it safe to keep from shooting the Big Number.”

So you do, and take a Gentleman’s Bogey to the next tee, no happier, and still wondering if you should have tried that riskier shot.

Yes, you should have. You’ll never know how good you are if you never take a challenge, or if you don’t learn how to take a challenge. And most of all, you’ll never have all the fun golf can provide.

Not every shot is challenging. I’m talking about five or so shots per round. If you have the shot in your bag, accept the challenge. Play a full-sized game. Don’t go small every time.

Say you’re 80 yards from the pin, but it’s tucked behind a bunker. If you have confidence in your pitching game, don’t chicken out toward the center of the green. Play right for the pin.

That’s how you’re going to get your up and down. Regard the bunker as out of play. Forget about it. Play for down in two instead of guaranteeing down in three.

Narrow driving hole? Out comes your fairway wood or some kind of hybrid iron.

But if you have a little fade with your driver you can hit whenever you want to (and that’s not a hard shot to learn) go with the Big Dog.

Yes, sometimes you won’t pull off the challenging shot and you’ll end up with a double bogey. So? There are seventeen other holes.

Or you don’t want to play this way because bad rounds will raise your handicap. Well, the low scores you’ll shoot offset the occasional bad ones, and why do you even have a handicap anyway, when all you’re out there for is to have fun?

It comes down to this. Don’t play stupid shots. But if you know you can do it, then do it. Stretch yourself. Step out of your rut.

You become a better player by hitting shots better players hit.

And you’ll have more fun.

Three Plans For Playing Golf

I want to ask you to try three different ways of playing golf. They come from a book titled, Golf Is a Very Simple Game, by Jonathan Fine.

The book is a summary of the teachings of the golf teacher Francisco Lopez. I recommend this book to you, and its companion volume, What’s This Got to Do With Golf?

You are going to make three plans for playing a round of golf on a course you know well.

There is likely to be a map of the course on the scorecard. Make three blown-up copies of this map to twice its size on the scorecard.

You can make marks on the maps to show where you would want to play the ball, and which clubs you would use.

1. On one map, make a plan to get onto every green in regulation.

2. On the second map, make a plan to stay in the fairway at all times, and out of rough, bunkers, trees, water, and what have you.

3. On the third map, make a plan to get on the green in one shot over regulation on every hole. No GIRs allowed!

After you have done that, play one round with each plan, following it strictly.

As Fine says, “See what happens.”

The Gap in Your Golf Game

Unless you are a very good player, there is a gap in your golf game that you likely cannot close. That gap is between your 4-iron/24° hybrid/7-wood and your driver. Within that space, recreational golfers generally do not have a good chance to hit greens and make pars.

The solution is to judge the conditions carefully if you have a long shot into the green. When there’s no real trouble around it, then go for it if you can get there with a club you get into the air easily.

(Having said that, if it’s a club you don’t get into the air easily, maybe it shouldn’t be in your bag at all.)

If you miss the green, you’ll at least be hole high with a chip onto the green for a par putt and a sure bogey. Nothing wrong with that.
What if there’s trouble in the form of bunkers, water, tall grass? Now it might make sense to play short to a long chipping position. In that case, hit the shot with the longest club you have confidence in.

That way, you’ll eat up a lot of yards, be in front of the green with a good lie and a chance, again, to chip on for a par or a sure bogey.
If you have a gap like the one I’m talking about, and I do, it’s best to think of the longer clubs as advancement clubs — clubs that get your ball down the fairway without the risk of losing strokes.

Or, you can go one step farther and not even put them in your bag. That way, they will never get you in trouble.

I like a light bag, so I carry only 10 clubs. The set starts off with driver, 24° hybrid, 6-iron and on down stepwise to a 56° wedge and my putter. No 5-iron? I hit it well, but not often enough to carry it.

I hit my driver 220 yards. With a 175-yard second, I can reach the green on all but the longest par 4s. Long par 3s are hard to hit anyway, so playing short and safe works out better than playing long and into trouble. Par 5s are three-shotters, and 395 after two shots leaves a short iron into the green.

I’m not asking you to play wimpy golf. Not at all. I‘m suggesting that you be realistic about how to play from long distances so you don’t lose strokes needlessly.

The pros play golf one way. We play it another. When you’re ready to hit into the green from 200 yards without courting disaster, you’ll know.

One Swing Tip, One Mental Tip

Between clubs?

Rule: When between clubs, take the longer club and grip down. Then make your normal swing.

Don’t try to hit the ball harder, because you don’t have to, and for sure don’t ease up, because that’s like hitting the shorter club.

——

One of the things that made me be a better golfer is that I don’t care where the ball goes after I hit it. If it goes here, or goes there, I just get to my ball and play the next shot, whatever it is. If you want to put your best swing on the ball, let a graceful swing flow through the ball, and leave it at that.

Consider this point well.